The myth of limitations as a creativity booster

19 04 2010

Several people thinks that the limitations are a great creativity booster. Use creativity to overcome limitations is a very common task this days.

But most people doesn’t see when the limitation helps the creativity and when it harms it.

The limitations in a project is good when:

a. Take some decisions for you(solve problems).
b. Don’t makes you do the same task several times.

If the limitation cause a lot of re-work harms the creativity and quality of the product.(IE, when using a tool that is still in development or when several people taking back and forth decisions over the project)

So, it’s good to keep this in mind when dealing with limitations.

Regards!


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2 respuestas a “The myth of limitations as a creativity booster”

20 04 2010
Novack (10:52:24) :

I think the common culture refers to limitations as creativity boosters, within certain context; lets say, for example, of origin, or social class. When given the little resources you may have, you find the way to make something good of it.

On the other side, technical limitations on highly technical projects (as game development projects are), are guarantee of trouble.

20 04 2010
Sam (22:04:07) :

I think limitations, no matter what kind, can always get you to think and solve things in different ways in which you are used to.
So I don’t really agree with this, because from the get go almost everyone tends to dislike and be frustrated by limitations. But when faced with limitations some people can achieve something that without those limitations would have never occurred. The limitations that are a pain in the neck for you, can be enlightening for others.

It really comes down to people, no to kinds of limitations. Most people see limitations as a wall, while some people see a challenge.

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