Polite Vs. Rude Videogames

4 07 2009

Nope, this is not a post about violence in videogames, sorry. I’m going to tell you a very short story that happens today in the gym.

I was doing some chest work, and a machine used to do some kind of exercise was very close to the bank where I was, and that make me a little uncomfortable so I ask to the guy in the machine to move a little so both can work better. The guy, who was resting between series, stands and moves the machine and sits again without say a word.

He moves the machine as I say, but was very distant. So, what’s wrong with the way this guy proceeded? I tell you:

He give me NO FEEDBACK at all!.

And that’s rude!

It was inevitable for me to relate this with videogames. Imagine Mario Bros without emitting a single sound when he get’s a coin or jumping or not duplicate it’s size when he eats a magic mushroom. That’s not very polite, isn’t it?

So, my advise is: When you design your videogame, don’t forget to put tons of feedback to any action of the user. Feedback is very very important because make people feel confortable.

Bye!!!


Acciones

Informacion

2 respuestas a “Polite Vs. Rude Videogames”

5 07 2009
Novack (15:11:43) :

Haha, Good advise.

24 09 2009
Noz (21:59:45) :

I completely agree. I hate games where there is inconsistent physics feedback (kinda like halo 3).

Deje un comentario

usted puede usar estos tags : <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>