Mockups are yout friends
2 01 2010
I was prototyping an arena shooter recently and I must admit I´m fascinated with the use of mockups to represent things in the game.
As you should know, I make my games in flash, and I`m using the flash drawing api to create things in the game. This is very helfull because the process of create a mockup(a provisional graphic to represent some entity in the game) it`s a process reduced to 2 steps:
1. choose color.
2. draw a circle or square.
And that`s cool because the graphics creation don`t distract me from the gameplay aspects.
Keep that in mind when you create your own prototypes.
Regards!







