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	<title>.: WEREMSOFT :. &#187; Artículos</title>
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	<description>The blog that Che Guevara himself would follow if he was interested in gamedesign. 50% good stuff guaranteed.</description>
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		<title>Credits 0(credits zero)</title>
		<link>http://weremsoft.com.ar/cms/credits-0credits-zero/</link>
		<comments>http://weremsoft.com.ar/cms/credits-0credits-zero/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 16:20:02 +0000</pubDate>
		<dc:creator>pablo.weremczuk</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://weremsoft.com.ar/?p=896</guid>
		<description><![CDATA[

I was looking for some cool games in the Lego webpage and I must say they have the best advergames that you can find around the internet.
Lego has a politic of allowing credits in the games, this means that the developers can put their names in the game to show their families and friends and [...]]]></description>
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		<title>Foreign Game Design Articles</title>
		<link>http://weremsoft.com.ar/cms/foreign-game-design-articles/</link>
		<comments>http://weremsoft.com.ar/cms/foreign-game-design-articles/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 17:59:38 +0000</pubDate>
		<dc:creator>pablo.weremczuk</dc:creator>
				<category><![CDATA[Artículos]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://weremsoft.com.ar/?p=810</guid>
		<description><![CDATA[Two great game design articles catch my attention lately:
Level Design Lessons: Face On Mars: An article talking about great level design consideration when creating levels. LINK.
A Circular Wall? Reformulating the Fourth Wall for Video Games: Talks about take the game out of the boundaries of the hardware. LINK.
Enjoy.
]]></description>
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		<title>Children&#8217;s Games. Simple? Yes, Cheaper? No.</title>
		<link>http://weremsoft.com.ar/cms/childrens-games-simple-yes-cheaper-no/</link>
		<comments>http://weremsoft.com.ar/cms/childrens-games-simple-yes-cheaper-no/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 16:28:56 +0000</pubDate>
		<dc:creator>pablo.weremczuk</dc:creator>
				<category><![CDATA[Artículos]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://weremsoft.com.ar/?p=805</guid>
		<description><![CDATA[
There is a common mistake think that games for little children  are cheaper than games that are targeted for other audiences because the game mechanics are simpler.
Children under five years old don’t know how to read, so the information that usually is on text must be voice acted. That means that you have to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>The &#8220;always there&#8221; boss</title>
		<link>http://weremsoft.com.ar/cms/the-always-there-boss/</link>
		<comments>http://weremsoft.com.ar/cms/the-always-there-boss/#comments</comments>
		<pubDate>Mon, 20 Jul 2009 02:42:47 +0000</pubDate>
		<dc:creator>pablo.weremczuk</dc:creator>
				<category><![CDATA[Artículos]]></category>
		<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://weremsoft.com.ar/?p=802</guid>
		<description><![CDATA[
I have had several jobs. Banks, software consulting, Video Game Studios and so on. 
So, I have had several bosses too. One of the aspects of my bosses that I always like when was present, and also one of what I miss more when is not there, is what I call the &#8220;always there&#8221; habit. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Scripted Events powerup your level</title>
		<link>http://weremsoft.com.ar/cms/scripted-events-powerup-your-level/</link>
		<comments>http://weremsoft.com.ar/cms/scripted-events-powerup-your-level/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 17:05:16 +0000</pubDate>
		<dc:creator>pablo.weremczuk</dc:creator>
				<category><![CDATA[Artículos]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://weremsoft.com.ar/?p=797</guid>
		<description><![CDATA[I remember a chat with an old friend that tells me something about the game Portal, from Valve. He says that during the play testing sessions, the players get bored after 15 or 30 minutes of playing. The game was very flat.
The game designers solve the problem adding a story to the game. That keep [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Polite Vs. Rude Videogames</title>
		<link>http://weremsoft.com.ar/cms/polite-vs-rude-videogames/</link>
		<comments>http://weremsoft.com.ar/cms/polite-vs-rude-videogames/#comments</comments>
		<pubDate>Sat, 04 Jul 2009 05:41:14 +0000</pubDate>
		<dc:creator>pablo.weremczuk</dc:creator>
				<category><![CDATA[Artículos]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://weremsoft.com.ar/?p=787</guid>
		<description><![CDATA[
Nope, this is not a post about violence in videogames, sorry. I’m going to tell you a very short story that happens today in the gym.
I was doing some chest work, and a machine used to do some kind of exercise was very close to the bank where I was, and that make me a [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Follow Me!(the &#8220;princess in distress&#8221; algorithm and how to use it)</title>
		<link>http://weremsoft.com.ar/cms/follow-methe-princess-in-distress-algorithm-and-how-to-use-it/</link>
		<comments>http://weremsoft.com.ar/cms/follow-methe-princess-in-distress-algorithm-and-how-to-use-it/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 19:43:09 +0000</pubDate>
		<dc:creator>pablo.weremczuk</dc:creator>
				<category><![CDATA[Artículos]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://weremsoft.com.ar/?p=772</guid>
		<description><![CDATA[
For a time ago, I’m working on my videogame. I’m very concerned more in the game/level design, than in the development side of the game.
What I’m doing is taking a basic platform engine made in Actiosncript 2, port it to actionscript 3 and use it straight. The only programming tasks that I’m doing are scripted [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
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		<title>Hey, Teachers! Don&#8217;t let our Game Designers Alone!(or learning curve in videogames)</title>
		<link>http://weremsoft.com.ar/cms/hey-teachers-dont-let-our-game-designers-aloneor-learning-curve-in-videogames/</link>
		<comments>http://weremsoft.com.ar/cms/hey-teachers-dont-let-our-game-designers-aloneor-learning-curve-in-videogames/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 00:29:45 +0000</pubDate>
		<dc:creator>pablo.weremczuk</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://weremsoft.com.ar/?p=764</guid>
		<description><![CDATA[
Level design is a difficult art that requires a lot of work. If you are lazy, you surely can&#8217;t do the job.
Is a common mistake leaving the responsibility of teaching the player how to play to an awful help screen that nobody reads. 
Another common mistake is put screens in the game that stops the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The house designer(the secret is learn, learn learn)</title>
		<link>http://weremsoft.com.ar/cms/the-house-designerthe-secret-is-learn-learn-learn/</link>
		<comments>http://weremsoft.com.ar/cms/the-house-designerthe-secret-is-learn-learn-learn/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 16:37:05 +0000</pubDate>
		<dc:creator>pablo.weremczuk</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://weremsoft.com.ar/?p=742</guid>
		<description><![CDATA[
Imagine a handy constructor working in a house builder company. You can mix concrete, raise walls and so on. So one day come a guy clamming that he is &#8220;house designer&#8221; and says:
House designer: Hey!, let&#8217;s construct a house, you mix concrete and raise walls and I give you ideas!
Handy constructor: &#8230;what experience raising walls [...]]]></description>
		<wfw:commentRss>http://weremsoft.com.ar/cms/the-house-designerthe-secret-is-learn-learn-learn/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Replay&#8217;s Believe It Or Not!</title>
		<link>http://weremsoft.com.ar/cms/replays-believe-it-or-not/</link>
		<comments>http://weremsoft.com.ar/cms/replays-believe-it-or-not/#comments</comments>
		<pubDate>Fri, 05 Jun 2009 03:12:36 +0000</pubDate>
		<dc:creator>pablo.weremczuk</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://weremsoft.com.ar/?p=733</guid>
		<description><![CDATA[
Usually, trying to add replayability in a videogame, game designers use some cheap methods that most of the times don&#8217;t add anything like a score that doesn´t save anywhere or characters that the player can choose that behaves exactly the same(think in a beat em up or fighting game).
Other example, are areas in the level [...]]]></description>
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