Why So Serious?

16 01 2010

When I was programming “Vox Populi, Vox Dei”, there was a moment where I had to get serious about the task.

So I took the dinner table and used it as a desk for about two months. Time in which, when arrived home from work, the only thing I did was work on the game. We arrived about eight o’clock at night and worked until three in the morning.

During those two months, the dining room table looked as follows:

And, having no place to eat, I did in the kitchen, no dishes or silverware, straight from the pan.

The whole house was a mess, except the sofa and dining table. The sofa I used it for sleeping and dining table to work. Occasionally washing clothes and dishes (when I had no place to cook).

I stopped going to the gym, so I lost weight (clothes stopped fitting and still leave is costing me back to my physical condition before).

Perhaps to make a game worth being played, sometimes you have to devote himself entirely to it.

In case you are wondering what, I’m fine now, and soon again become a dirty hippie to finish the second part.

Bye! and keep looking to the sky!



Embed animated gifs on flash using Flex Builder

5 01 2010

I’m playing with an actionscript library to load animated gif’s dynamically into a flash movie called AS3GifPlayer. This class loads an animated gifs from an URL and gives methods to control it(play, stop, gotoAndPlay/Stop, etc).

The problem is that I don’t wont to load it dynamically, I want to use embedded animated gif’s. So I made public the method readStream from the GifPlayer class and add the following code

[Embed(source="diego.gif", mimeType="application/octet-stream")]
private var Gif:Class;
.
.
.
myGIFPlayer.readStream(myGif);
addChild(myGIFPlayer);

And that’s it, you can use an animated gif in your flash games.

Cool!



Mockups are yout friends

2 01 2010

I was prototyping an arena shooter recently and I must admit I´m fascinated with the use of mockups to represent things in the game.

As you should know, I make my games in flash, and I`m using the flash drawing api to create things in the game. This is very helfull because the process of create a mockup(a provisional graphic to represent some entity in the game) it`s a process reduced to 2 steps:

1. choose color.
2. draw a circle or square.

And that`s cool because the graphics creation don`t distract me from the gameplay aspects.

Keep that in mind when you create your own prototypes.

Regards!