Is playtesting the key of success?
31 05 2009It’s very important to center the game development around the player.
Dear game designer wannabe, don’t forget that your are always working for the people, the people that play your games. That means that the game must be understandable, and that the “understand what to do is part of the game” is a bunch of crap.
I’m doing a game right now, and I’m doing a lot of playtesting. I bring people from all ages and works to play my game: from experienced game producers to security guards. From hardcore gamers to little sons of my friends. And all I can tell you is that I’m pretty happy with the road that the game is taking.
Playtesting is a very rewarding activity if you understand how to do it. When I say rewarding I mean, that when you see the “WOW” expression in the face of the people that play the game, the feeling is great.

Basically, the process is:
1. Program/Level design
2. Playtest
3. Correct
4. goto 1
Remember, the most valuable feedback comes from people that don’t play games often. I use security guards, little childs, desperate housewifes, haircutters, pornstars, and somes etc.
So come on, take your notebook go out and so some playtesting.
And that is what I have to say
Categorias : Blog











