Psychologically targeted games
13 06 2010
When I was a child, a CD with some hackers fanzines comes to my hand: Minotauro Magazine and HBO (Hacked By Owls) Magazine. One of the tricks to break into other people systems was something called “social engineering”.
Basically, the thing goes like this: You study the habits and the background history of the person wich account you want to hack: What is the most significant thing in his life?
As an example, if the target is to steal the hotmail account of a middle aged woman, wich is single, and she has a pet, there are good chances that his password includes the name of her pet.
Early in the 90’s, the best way to do this is by calling directly to the person, faking a telephone survey or by search into his garbage(trashing) looking for clues about his personality.
Today, 20 years later, there is not necesary to fake a call or search in a garbage to get “social engineering” useful data. All this data is online: Blogs, facebook pages, twitter accounts, flickr accounts, linked-in accounts, etc.
Now, supose that you don’t want to hack a hotmail account. Supose that you want to make a game instead. Imagine a RPG that ask you for your public flickr, wordpress, twitter and facebook accounts(no paswords, just the name of the accounts). Then the game analyzes the public information in this accounts and then populates the game with a series of significant content.
Example: If in the “about me” section of your blog you say that you have two childrens, a boy and a girl, then the game gives you a mission when you must rescue Hansel and Gretel.
Think about it
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